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48 Game Reviews

5 w/ Responses

Pretty good.

Although, after getting the pistols, it got really repetitive. Is there actually an end, or did I just give up too soon?

Easy... once you get the hang of it.

I was doing great right up to 35, and while I know what shpe it is, I can't think of a name for it. A box with arrows on the ends? OH WAIT! IT'S A FRAKING HEXAGON! You clever bastard! I'll beat this game yet! (And you thought SQUARE ROOT would get me, didn't you?! HaHA!)

Anyway, you get a 10, because this is entirely too addicting.

Evil-Dog responds:

Come on man, don't give answers in the comments, it could ruin people's fun!
but yeah...once you see it the right way it'S rather easy...but wait till you get to the extreme part :) Not so easy! haha

Gah, I hurt in my BWAIN.

Man, to think this started out so easy. I've been reduced to moving pieces at quasi-random until I see a pattern, which is usually wrong. I know I have better things to be doing but I can't seem to stop myself from starting a new level. Damn your crazy addicting game!

Everything I was expecting, and then some!

This is a great sequel, you really changed things up quite a bit. I was expecting the old sling, but instead I got four game modes. I think it was worth it. I loved the mobile grav manipulator, and correctly upgraded (or in overdrive), the disc is just as much fun. You had a nicely balanced upgrade/special system, the physics work well, and with changing maps it has good replayability. I really didn't care as much for artillery and the gravity gun, but that's just my opinion, and just because I didn't like it as much doesn't ruin the game for me. So, not a perfect game, but a damn good one.

Ah, the joys of exp+.

Nice one, I love LotR entirely too much tnot dig this. (Although heroes and more realistic units like Balrogs would've been cool. Ah well, you more or less put them in, I'm just nit-picky. As always, leveling up the exp early on was the smartest move anyone can make, I'll have everything close to max as it is, and I'm only about halfway through the game! That's not a complaint, starting off without upgrading made it hard as crap, so it was a trade-off.

And it's a good feeling having two angels on screen at the same time, whilst mowing down droves with triple fire arrows and level 5 fire, ice, and lighting when I feel like it. Mmm. Overpowered for the win, indeed.

Not bad.

A nice game overall, but it didn't have much variety. A cool idea would be a MASSIVE asteroid towards the end (like in the game RED, if you've played it). My strategy was to equip all three platforms with cluster missles, and then shoot at the center of the screen. When it got tougher to kill them, I upped the middle to antimatter missles, and then all three to blue lasers. I liked the last couple of levels, they got really hectic.

Great way to kill some time. And Glooples.

This game wouldn't be all that remarkable, but when you factor in the awards, rewards, humor and surprisingly thorough science, you get something awesome. I was getting bored killing the things, and then a grey appeared. While I was trying to figure out how the hell to KILL the thing, it turned into a void eater. Sure, it killed me almost instantly, but it's that kind of weird gameplay that makes this unique. So, you don't quite get a 10, because it does get a little repetitive, but it's a nice game nonetheless.

You might want to consider adding RPG elements, as I'm sure others have said. Everything is better with upgrades, in my opinion. You may also want to give hints about how to unlock awards, considering how many you have. (Somewhere between "Oodles" and "Oh dear God.") And fighting anything bigger than a grey is almost impossible, but then again, that's the point, isn't it?

innocuousGames responds:

I honestly don't think RPG elements belong in an arcade-style game. That sort of defeats the point to me. The idea is for the game to be something engaging but casual (admittedly the Awards sort of skew this idea a bit, but not in the same way that statistics or attributes would). All the clamouring for life bars and a variety of weapons would make more sense to me in a game where you actually did and recieved damage, rather than in a game like this, where typically something dies when it's successfully struck, and so does the hero.

As with many games of this species, fighting the big things is often a matter of knowing how to deal with them. That's what practice mode is for :)

Thanks for the review, and good luck with those Void Eaters!

Excellent game, I thought this might help...

This game is one of the best I've played on NG. It's simple enough to be played with one button, but with enough strategy to keep me playing for hours. My biggest request is online multiplayer. I know that's probably not easy, but it really would take this game to a whole new level. You get a 10, because while this game may not have much in terms of campaign or multiplayer, it's only a beta, and the game so far is incredibly promising. Great work! And I came up with an idea that you're free to ignore, if you so choose...

If you add a campaign mode, you could have it in the form of a galactic map, with each system being a skirmish. Think the board game "Risk" and you'll get what I'm talking about. How you start each skirmish would differ depending on your progress on the galactic map. For example, if you've flanked a system before engaging battle, you might start out at two different points at the outset. It might also affect resource gathering, overall defense/offense, I'll leave the details to you. Well, I've never designed a game, so I really don't have a clue how it would work, but I hope I helped. Thanks again for this kickin' beta!

alienpro responds:

I like your campaign mode idea, particularly the part where your progress on the campaign map affects your starting positition in the battle. Unfortunately it's a bit more than I had planned for the next version, it's definately what I'd like to do down the line a bit.

Thanks again for the feedback!

Aw, didn't think you cared.

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Joined on 7/27/08

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