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48 Game Reviews

5 w/ Responses

Awesome concept, but short.

The good! Visually, I have no complaints. It looks freakin awesome. The minimap was also very simple and easy to use. Good job.

Now for the critique! Now, it really is a great game, but the levels never get very challenging. The concept is great, and user created levels would be mind-blowing. The amount of fun you can think up is practically endless. I'd love to see more complex levels.

The bonuses just don't shave that much time off, to the point where each flip gets you, what, 1/20th of a second? The cumulative bonuses just don't do much. And besides, there's no real reason to go for the best time. UNLESS you add medals. If you said "10 Seconds gets you Gold" I would play that level a hundred times until I got it. Really, add that if you do a sequel, and give us trophy earning OCD's some incentive!

Visibility is kinda an issue.

The game itself is great, I love anything with upgrades, and the controls and background are fantastic. My problem is that I can't see 10 feet in any direction, which means the only fighting I can do is at ridiculously short range. (Radar is useful, but I can't aim with it, after all.) Dodging bullets and rockets is similarly impossible.

The-EXP responds:

Don't want it too easy do we?

By the way...

This is the 3rd best of ALL TIME, and Daily 3rd? What won 1st and 2nd that day...?

Awesome game, just a little too short imo. Very addictive. Everything's better with upgrades.

Great game.

The only things preventing you from scoring a 10 are a lack of plot (I know, it's stupid to want a plot for a flash browser, but I'm picky like that,) and the levels tend to drag on. And on, and on. I got kinda bored of waiting for more enemies to waste after I got the quad firing upgrade. Still, hope you get front page, great job on this one.

Good job.

Kind of addicting, but I think a few bugs need to be worked out. Getting crushed in mid air was annoying, for example, and at one point I was stuck inside a block.

Having wall jump mapped to the same key as the regular jump is a good idea, and for some reason wall jumps become more difficult as you chain them. I was hoping I could wall-jump blocks faster than they fall, but after the third wall jump, it's almost impossible to keep going. (I can't tell if that's intentional, or I'm just not skilled, or it's a bug.)

Woah.

Did you just make a Zombie Visual Novel?

Sweet.

Dood.

You win the portal today. Best shooter I've played in months.

Nice.

Addicting little game, I died the moment the fourth game was introduced. I was having some trouble at three, but four? Man.

Nicely balanced.

The morale prevents you from spamming riflemen, and although I'm not a big fan of the 1-per-cover system used, it's good for making people plan their attacks. This is certainly going to be front page, good job.

(My technique was 20 cals on top and bottom, and motors behind each. Snipers optional.)

Great game, but...

Nice visuals, good music, I love upgrades, nice variety of guns, but... level 21 is unbeatable. Those black things just won't seem to die.

Aw, didn't think you cared.

Male

Your MIND.

Joined on 7/27/08

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