Oh hell yes.
Bullet hell with a microscopic hitbox and responsive controls?
Challenge accepted. Let's see how this stacks up to a gamer who plays TOUHOU.
...Not bad at all! The music was great, the bullet time and overcharge effects were fun, and the bullet patterns were interesting. I got all of them pretty easily, except the lasers. Those were a little tougher, and it was tricky trying to figure out which were next when all of them grouped together. Not to mention my terribad comp lagged on one level, which was frustrating. But that's my fault, not yours. I took off one point because you recycled tracks, which took away from some levels, and made the final boss a little lackluster. Dodging the credits was fun, though. (God, I love that tiny hitbox.)
Seriously, though, check out Touhou at some point. They've got bullet patterns that'll make your eyes bleed. You could learn some stuff. PLUG, PLUG, PLUG.
Having a WASD key lock up every 30 seconds is more than I'm willing to forgive. A minimap would also be nice, or maybe I just haven't unlocked it...
What he said.
I'm with Freeman, the only way to kill blue zombies that are too close is to sprint away from them... usually right into a MASSIVE HORDE. Fix that and I'll be happy.
Weak Point for Massive Damage
"Oh, that's a fun little concept. I guess I'll waste some time befo- NATIVE FAITH!!!!"
And you even gave me a download button! FANTASTIC.
The music was good, the visuals fit very nicely, the DDR style of menu was an excellent choice, and Touhou. You get a 10!
Man, that's one crazy game mechanic. It's like one of those slide-y puzzles, only 4 times more difficult, and with screaming. Some of those levels were fiendish, the Mario one really drove me up a wall.
The writing was great, with its' somewhat Portal-inspired callousness, the music was perfect, and the bizarre screams (Micheal Jackson?!) were fantastic.
(These monsters have developed art, culture, and love. Burn it. Burn it all.)
Portal was a great source of inspiration for this game.
My words to my beta testers were simply... "Continue testing".
I do sort of see how the bizarre screams could remind you of Michael Jackson...
Negative space... "It don't matter if you're black or white".
Fantastic atmosphere, great art, flawless scripting...
...and bonus points for using Lilium. I love Elfen Lied.
Damn if you haven't mastered another genre.
Inspired by Touhou, or am I just a rabid fanboy? The shift-to-focus is either a dead giveaway or a huge coincidence.
Either way, each character has great balance, interesting attacks (as always), and the game is surprisingly efficient despite all the bullets on screen. Thank you, by the way, for giving us with the crappy computers such nice quality settings.
Definetly worth playing a few rounds.
The build up is nice, and it doesn't take too long to get to the really challenging part, so I ended up trying 30 or so times. I've gotten al but one of the achievements, and I wish I knew what that was. I would have liked to equip multiple upgrades, but hey, it's your game, you can make it as tough as you want. (I'm just happy I had the laser-proof one. Those things suck.)
Fantastic, although a few bugs showed up.
Great tossing game, with a not-bad kinda touching plot, and a great variety of upgrades. Good concept, nice shout outs to all kinds of games and memes (I loled a bit at 'What Happen'). You get a 9!
Now for the reasons you didn't get 10. For me, at least, the music glitched and stayed glitched even after I closed the tab and reopened it. It plays the menu music even when flying, and on the menu, it continues AND starts the same tune over it, so it's just a mess of calming acoustic noise. Muting it worked, but I really do like the tune, so it was a bit disappointing. The physics were a little spotty, as has been mentioned, but nothing really game breaking.
As good as the last one, but still has issues.
As has been said before, it runs pretty slow even on lowest settings. That out of the way, many of the towers still refuse to shoot at enemies passing directly overhead, and it's frustrating to watch that one ghost slip outside your range because the towers simply didn't fire. The Beam towers are particularly prone to this, the warm up time before it starts firing is way, waaay too long. Still, the new tower and enemy types are a welcome addition, and it's nice to see this series is still getting some attention. I'm looking forward to Bubble Tanks TD2.
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